Sound in DISE

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Sound during playback can come from different sources: DISE Ambience, Sound Object, video or even from a web page.

DISE Ambience

DISE Ambience is an application for creating playlists of music files. The playlists can then be played back by DISE Replay. If you want background music in your system, this is the tools to use. It is also possible to run DISE Ambience without any graphic content, in which case DISE Replay will simply act as a music player. The Ambience Control Object is used to control the background music while the object is on the timeline.

Flash object

Sound playback from Flash object is not supported.

Sound object

The sound object will play a sound-(effect) while the object is on the timeline. By default the object will be as long as the sound file used.


By default the sound of playing video is on, but you can mute it if you want. It is also possible to modify the built-in music player to mute or fade out the background music whilst the video is playing.

Web pages

When using the web page object all sound played by Flash files or other ActiveX components will be heard. But since the web pages are loaded in the background the sound will be heard all the time even when the playback displays another scene without any web pages. The conclusion is that is it not recommended to show web pages that contain audio.

Sound card control

For advanced sound setups where the need to control multiple outputs is required, DISE lets you define "virtual" audio output devices. The definition is done on the manager by simply specifying a name, such as "Ceiling speakers". During content design, in the individual settings for a video or sound object, you can control on what virtual device its sound should be played.


On the players, the "real" audio output device is specified and tied to the virtual device by name.

Volume control

DISE Probe has functions to control the volume at each player using date and time rules. The rules can be setup to follow customer patterns, i.e. you would like to have a higher volume when the store is full, and a lower volume when the store is closed/empty.

For more advanced setups, DISE Parser also has the ability to control volume via its Volume modifier.

DISE NoBorders and sound

By default in a DISE NoBorders system the volume of sound-generating objects will be adjusted to match how far away it is, giving the impression of sound moving along with the object.

Lightbulb.png Note: Having several players with audio in close proximity will always sound off due to sound interference.

Important notes

Workplace conditions

It is important to think about the people that work in a store or at the location where a player is placed. Repetitive sound can be very annoying and most often will be turned off, leaving a silent channel.

Copyrighted material

You also need to think about the rights to play certain music in different environments, to avoid problems with the copyright owners is it always best to check that you have the permission to play each song or sound.