Overview
New content can be put in a separate channel and then triggered to show based on some condition.
In this tutorial, we let a click event on an object trigger a channel. We want to create two DISE Movies and put each in a separate layer (channel). The DISE Movie in the bottom channel will contain a button that when clicked triggers the top channel.
Step by step
In Composer
- Create a new DISE Movie.
- Insert an image object which will be our button.
- Select the object and go to the Interactivity tab.
- Click Advanced Events.
- Select When object is clicked and click Add.
- In the Command dropdown list, select "Start channel"
- Type in "TriggeredContent" in the Channel name field.
- Save the DISE Movie as "Button.disemovie".
- Create a new DISE Movie.
- In this DISE Movie, insert an Image Object
- Save the DISE Movie as "Image.disemovie"
In Bridge
- In DISE Bridge, create a new destination.
- The TriggeredContent destination will have a "Main" channel.
- Put the "Button.disemovie" in the Main channel.
- Create a new channel by selecting Add > Add new channel in the ribbon.
- Call it "TriggeredContent".
- Put "Image.disemovie" in the TriggeredContent channel.
- Send the destination out and play it in DISE Replay
Stop the channel
- In Image.disemovie, insert an image object that will act as the "close button".
- Select the object and go to the Interactivity tab.
- Click Advanced Events.
- Select When object is clicked and click Add.
- Select "Stop channel" under Command.
- Type in "TriggeredContent" in the Channel name field.
Note: Remember that a button in a DISE Movie can stop its own channel.
- Send the destination out again and play it in Replay.