DISE NoBorders, Getting started

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Content creation

When working with guidelines in the Composer you will find a couple of commands that are there to make editing multiple screens easier.

Copy to multiple screens

When, for example, you have made a background on one screen you wish to copy this to the rest of the screens. Simply use Ctrl + Shift + D to duplicate the selected objects onto all the screens in the DISE Movie.

ComposerNoBorders3.png

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Editing individual screens

If you wish to edit content for an individual screen, use the F3 & F4 buttons to switch back and forth between individual screens.

Multi-screen objects

If you have objects that you wish to "travel" along several screens, you have to indicate that this is a multi-screen object. This is done by simply checking the Multiscreen object checkbox in the Object Properties tool window. The reason for this is important is that players will be optimizing away objects that they will not display - no use having a video on another screen loaded!

Lightbulb.png Note: Another reason why the multi-screen setting is important is that sometimes objects on one player can be time locked to objects on another player.

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Paths

Moving an object using a path is usually the best option to move objects between and over screens. Remember that Multiscreen object needs to be checked for any object that will move over more than one screen.

Once you have the object in place, right click on the object and choose the Path tool.

DISE2010PathToolButton.png

Hold CTRL pressed while clicking to add points to your path. When placing the cursor over a path point it will turn into a cross. Right clicking the path point will pop up a right-click menu with more settings to your Path. In this case I changed it to a linear Path.

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When done with your DISE Movie, please save it.

Preview your content

While creating content for multiple screens, you can preview the entire content or specific screen of choice. To only preview a certain screen, make sure you select Use Display scheme / Movie resolution in the Output Settings. A dialog asking which screen to preview will appear.

DISE2010PreviewScreen.png

Lightbulb.png Note: Since every player is standalone and DISE is dependent on codecs to play video, what you see on managers may not always be what you get on players. Please consider installing the same codecs on both managera and players.

Extra features

It is also possible to create a DISE Movie that has the same resolution you are using for each screen in the guideline, in that case this DISE Movie will be shown on each player as is.

Limitations

  • If you want to move an object over several screens you need to set the option Multiscreen object in the General tab in the Object Properties.
  • Synchronizing players require you to have content of equal length and the same number of scenes and DISE Movies.
  • In some cases when you have scenes with videos that adjust their own length you have to make sure that objects on different "screens" on a scene adjust their length equally so that none of the players will not be playing longer or shorter content than the others.
  • Synchronized playback of video files require more CPU power than playback of video on non NoBorders systems. This is caused by the need of more exact playback, and that the video needs to playback with a very short buffer.
  • Streamed video over several screens is not recommended since the buffer time for players may vary greatly.