While specific properties of an object are defined in its respective settings dialog (reached via the ribbon Home > Edit or from Edit in the object's right-click context menu), settings and effects common to all objects are edited in the Object Properties. In the default window layout, the toolbar can be found to the right of the edit area.
The Object Properties lets you change properties of objects as you edit them. One nice feature of this is that it can change values for multiple objects at the same time. Changes takes place immediately.
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Timing specifies the objects start and stop time in a scene. This is also done in the Timeline View but when timing is critical this provides precision down to millisecond level.
Read more: Time formats
The transition settings will make your object fade in and out instead of just popping up. Fades in and out can also be specified in an easy way on the timeline.
Object name:
Start/stop time
Transition in/out time
Get duration from object contents/settings
Flip
Mirror
Multiscreen Object
Log statistics to DISE Complete
The easiest way to edit the angle of an object is to double-click on it and rotate it freely by moving the black square corners with the mouse. However, if an exact angle is wanted, here is where you specify it.
A negative angle means a clockwise rotation while positive angles are counter-clockwise.
Allows for control over the how an object's texture behaves and is displayed.
Main article: Texture
Colored objects can have different colors in each corner, creating a gradient color over the object. The middle area is just a tool to calculate the 4 colors at the bottom, by interpolating Color1 and Color2 according to the direction arrows. The 4 colors at the bottom are the actual colors for the 4 corners of the object.
Read more: Gradient transparency and color artifacts
The transparency is usually controlled by the alpha slider on the palette to the right in the main screen.
In the Transparency tab you can specify a transparency value for each corner of your object. The helper arrow buttons help you create gradient transparency in a snap.
Every object can have a drop-shadow. The drop shadow is extra useful to enhance the contrast of texts. You can specify the position, transparency and color of the drop-shadow.
Main article: 3D
Main article: Effects
In this tab, specify colors exactly and build up palettes that you can save.
Main article: Color settings
Specifies advanced timing rules for an object. Instead of an absolute time, the object's start and/or stop time can be dependent on other objects or the length of the scene.
Lock absolute
Lock relative
Read more: Time locking