All objects in DISE can be rotated, either statically angled or as a movement. Rotation can be performed in conjunction with other movements.
Enter rotation mode by selecting the rotation tool or double-clicking an object. The bounding box handles change to rotation handles. Left-click a handle and drag to rotate the object.
Rotation take place around a point called the rotation center. The rotation center is unique to each object and can be moved around by clicking and dragging the small circle with an x symbol while in rotation mode.
The rotation center may even be a point outside the bounds of the object.
The angle of the object, as well as the position of the rotation center, is reflected in the Object Properties. Change the value here and see the properties of the object change in the edit area.
This type of rotation is in effect during the whole of the object's lifespan. To open the Edit Rotation dialog, right-click the object and select Edit rotation.
Select between types of rotation:
Speed
Degrees
Time
Read more: Real-time clock
Data connection
Click Remove rotation to reset.
Rotation can also be specified in the Movement dialog's Rotation tab.