Rotation

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All objects in DISE can be rotated, either statically angled or as a movement. Rotation can be performed in conjunction with other movements.

Rotation mode

Enter rotation mode by selecting the rotation tool RotateButton.png or double-clicking an object. The bounding box handles change to rotation handles. Left-click a handle and drag to rotate the object.

Composer RotatingObjects3.png

Rotation center

Rotation take place around a point called the rotation center. The rotation center is unique to each object and can be moved around by clicking and dragging the small circle with an x symbol while in rotation mode.

The rotation center may even be a point outside the bounds of the object.

Object Properties

The angle of the object, as well as the position of the rotation center, is reflected in the Object Properties. Change the value here and see the properties of the object change in the edit area.

Rotation dialog

This type of rotation is in effect during the whole of the object's lifespan. To open the Edit Rotation dialog, right-click the object and select Edit rotation.

DISE2010EditRotation.png

Select between types of rotation:

Speed

Set a (constant) speed and direction of the rotation. The more to the right the bar is, the faster the rotation will be.

Degrees

Set a value in degrees that the object must rotate during its lifespan. An entire lap is 360 degrees. Enter a negative value to rotate counter-clockwise.

Time

Set a rotation based on the clock time. Select if you want the object to rotate like a second, minute or hour hand. The rotation can be "smooth" or "tick", in which case the object will rotate only on whole seconds, minutes or hours. The second hand can "bounce" giving a slight mechanical appearance. For the time rotation there is a list of time zones. Setting a time zone will adjust the rotation accordingly.

Info.png Read more: Real-time clock

Data connection

Using a data connection, the angle changes dynamically as the data connection changes. The text file referenced by the data connection must contain angles defined in radians.

Click Remove rotation to reset.

Movement dialog

Rotation can also be specified in the Movement dialog's Rotation tab.