Movements specify how the object will move on the scene.
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In the Easy movement dialog you can specify in and out movements as well as rotation and zoom movement for the object. Movements may be combined, for example move in from the left while flipping right. You simply click the button for the movement you wish to use. If both the In and Out checkboxes are selected, the movement will be played backwards for the Out move.
In the Advanced movement dialog you have more control over timing, position, rotation and zoom.
Options Set the movement type:
Values
Set the time values depending on the movement type.
In the Position, Rotation and Zoom tabs you set the movement properties. They may be combined to create complex movements.
From/to position
Control the position of the object by defining a starting and end location.
Note: If, for example, Top is selected only the Y-coordinate will be affected.
Values
Additional settings for the movement.
Note: If both accelerate and slow down is checked, the movement will speed up in the beginning and slow down at the end
Use a curve to control the objects movement. A curve can be used to tranlate time to position in a complex way, creating "bouncing" or irregular movements.
Read more: #Curves
From/to rotation
Control the rotation of the object by defining a starting and end angle.
Values
Additional settings for the rotation.
Note: If both accelerate and slow down is checked, the rotation will speed up in the beginning and slow down at the end
Use a curve to control the objects rotation. A curve can be used to tranlate time to angle in a complex way, creating "bouncing" or irregular rotations.
Read more: #Curves
From/to zoom
Control the zoom of the object by defining a starting and end size.
Values
Additional settings for the zoom.
Note: If both accelerate and slow down is checked, the zoom will speed up in the beginning and slow down at the end
Use a curve to control the objects zoom. A curve can be used to tranlate time to size in a complex way, creating "bouncing" or irregular zooms.
Read more: #Curves
Curves further modify how movements pan out. For example, let an object move in in a wave-like pattern. DISE is delivered with a set of predefined curves that you can edit, or you can make your own custom curve.
Curves are simply functions over time which control some aspect of the move:
Click the button near the drop-down list to open the Curve Editor dialog.
It is possible to combine several movements using the multiple movements dialog.
The order of movements might be of importance. The movements are added in a top-down order in the list. Absolute movements will set the position/angle/size of an object to an absolute value, overriding any previous movements.
You may also load or save movements to file. The file extension for movements is .disemoves.
Read more: Create a floating image