Effects

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Overview

All objects can have effects applied to them. Effects are calculated on the graphic card (pixel shaders) and are programmable. They allow you to apply changes to objects such as changing colors in a video without having to re-render it. Because the effects are calculated in realtime, they can just as well be applied to captured and streamed video.

Available effects

DISE ships with a number of effects. Each effect has its own set of changeable properties that determine how it will behave.

Blur Horizontal

DISE2010EffectsBlurHorizontal.jpg

Blur Vertical

DISE2010EffectsBlurVertical.jpg

Color invert

DISE2010EffectsInvert.jpg

Color Math

DISE2010EffectsColorMath.jpg

HSV Color Transform

DISE2010EffectsHSVColorTransform.jpg

Luma key

DISE2010EffectsLumaKey.jpg

Monochrome

DISE2010EffectsMonochrome.jpg

Ripple

DISE2010EffectsRipple.jpg

Two color

DISE2010EffectsTwoColors.jpg

Layer effects

Any object can, instead of itself having the effect applied to it, determine the area for an effect influencing the objects beneath.

DISE2010EffectsLayer.jpg

Creating effects

To set effects for an object, select it and go to the Effects tab in the Object Properties.

DISE2010EffectsSettings.png

To the left is a list of all the effects applied to an object. Click the plus DISE2010EffectsAdd.png button to pop up the Add effect window. A list of all the effects in the system appears. Once added, an effect can be disabled/enabled with the small checkbox to the left of the name. Below the list of effects is the settings for the currently selected effect.

Changing the order of how effects are applied with the move buttons DISE2010EffectsMove.png will give different results.

Effects presets

Once satisfied with a certain set of effects, save the set to an effects preset file. The preset can later be loaded or drag-and-dropped to apply to another object. The file extension for an effects preset file is diseeffects.

Info.png Read more: Presets, working with