Overview

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If you are not familiar with DISE, this is a short overview of the system components. We are going to explain some of the basic concepts and an explanation of DISE specific terms. If you don’t understand some of the terms, a link to the dictionary is provided at the bottom of this page.

A typical DISE system

A DISE system is composed of a network of computers. It has one or more central points, the managers, which controls a network of connected players.

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From the manager you have full control over the players, what content they should play, and when.

The players will play the content 24/7 (24 hours per day, 7 days per week). Once they have received their instructions, they will continue to play, even if the connection to the network is interrupted.

The players can be programmed months in advance and will play out the content according to your schedule, completely unattended.

DISE products

DISE Professional

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Unlimited number of managers and players on the local network or over internet.

Info.png Read more: DISE Professional

DISE Cloud

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Monitoring, statistics and control. Players are managed through a central DISE Server.

Info.png Read more: DISE Cloud

The DISE applications

There are 4 main applications in DISE: DISE Composer, DISE Bridge, DISE Probe and DISE Replay. Composer and Bridge are located on the manager whereas Probe and Replay are located on the player computers.

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The Probe and Replay applications are both fully automatic, so once you have set them up, you don’t need to work with them again.

Composer is the application where you decide what to display. Bridge is the application where you decide when and where to display it.

The Replay application displays the content on the screens. This is the most important task in the system, and Replay needs to focus on it, so Replay has got an assistant, Probe. Probe checks for new, updated content to show, downloads the content, monitors the player system and reports status back to the manager. DISE Broadcaster is a player which allows you to instead of playing the content on a single player, stream the playback to a network.

Interacting with these main applications, there are tools that can be used for specific tasks, such as DISE Parser, which can extract data from an external source to be displayed on the players.

Content creation

With DISE Composer, you create the content that you want to display by combining different data together into a DISE Movie.

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Within a DISE Movie, the content can be grouped together into Scenes. It is a convenient and logical way to divide different messages.

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The scenes are built up from different objects.

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To build a scene in Composer, you just select the objects you want on the left side and drag them onto the scene.

You can mix video, images and text together with eye-catching movements.

The objects on a scene can appear and disappear at different times, and each scene has its own timeline to allow you to easily edit the timing for each object.

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Content scheduling

Now we have decided what to display in a DISE Movie, it is time to decide when to display it. This is done using scheduling. Scheduling is usually done in DISE Bridge.

You can schedule the content in many different ways. Date and time intervals and/or weekdays are common.

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You can also use the calendar view in DISE Bridge to schedule individual spots to be played at an exact time and duration.

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Defining where to play the content

In DISE Bridge you work with destinations. A destination is defined as a source of data for one or more player computers. When you distribute your content with Bridge, you send it to a destination.

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All destinations have a name, which you can select to properly describe where the content will be played, for example “Region North” or “Store X”.

On each destination you can specify one or more channels. A channel is defined as an area of a display where the content is played.

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Multiple channels can overlap each other to create “layers” which are played on top of each other, thus enabling multiple and complex messages on the same display.

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Display schemes

In each channel, you may place as many DISE Movies as you want, and schedule each one of them individually. It is possible to schedule movies months and even years in advance. The complete description of all movies and schedules for all channels on a destination is called a display scheme.

The display scheme contains the complete instruction for a player on what, when and where to play the data.

Dependencies

The DISE Movies you create does not contain the actual data files. It is just a description on how to combine them. The advantage of this is that you can change the individual content files later, without the need of re-creating the complete DISE Movie.

Let’s say that you have a video file, featuring today’s news. Each day you just change the video file. Your DISE Movie stays the same, but the video file inside it changes.

All the individual files that make up a DISE Movie are called dependencies. In order to play correctly, the player does not only need the display scheme and all the DISE Movies, but also all the individual dependency files.

That is quite a lot of files and information, but don’t worry, the DISE system takes care of everything for you automatically.

Just press the Send button in Bridge and your display network is up and running.

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Dictionary

Info.png Main article: Dictionary